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上海的陆家嘴
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索尼急关《星鸣特攻》服务器,亚马逊剧集尴尬上映

索尼互动娱乐近日宣布,其最新推出的付费买断英雄射击游戏《星鸣特攻(Concord)》将于9月6日下架,并为玩家提供全额退款。这款耗费8年开发时间,成本超过1亿美元的游戏,在发布后却遭遇惨败,Steam同时在线玩家人数峰值仅为697人,销量也仅为2.5万份。

索尼对于游戏的失败似乎不愿多谈,在社交媒体推特上,PlayStation官方账号宣布游戏即将下线的公告被关闭了评论。尽管如此,玩家社区依然通过转发或单独发帖热烈讨论着这款游戏的命运。#Concord 话题迅速登上推特游戏话题榜首。

在Reddit论坛上,游戏关服和退款公告也被锁定。论坛管理员解释称,这是为了稳定讨论环境,因为《星鸣特攻》论坛分版在游戏宣布关服后热度暴增。值得注意的是,论坛成员数量高达4.5万人,超过了游戏销量,这也反映了玩家社区对这款游戏的关注程度。

许多玩家在社交媒体上表达了对游戏的惋惜,认为这是一款好游戏,只是不适合所有人。一些玩家甚至指责游戏关服是“歧视和仇恨又一次胜利”,认为玩家社区对游戏中的LGBTQ+元素和“正确”设计进行攻击导致了游戏的失败。然而,理性分析表明,这只是一次巨大的商业失败,与游戏的口碑无关。如果“正确”真的有那么多支持者,为什么他们没有去买游戏呢?

更令人尴尬的是,亚马逊在科隆游戏展上宣布了一个游戏主题的全新单元动画剧集《秘密关卡》,其中有一集就是以《星鸣特攻》为主题。该消息在宣布时就引发了不少调笑,而现在,这一集更是处于一个尴尬的局面——它的原作在剧集播出前就已经关服了。有人开玩笑地提出:“你能想象如果《星鸣特攻》电视剧反响很好,他们根据电视剧改编成了游戏吗?”

《星鸣特攻》的失败无疑给索尼敲响了警钟,也给游戏行业带来了新的思考。游戏开发需要投入大量的时间和资金,但最终能否获得成功,取决于玩家的认可。在如今竞争激烈的游戏市场,游戏开发者需要更加关注玩家的需求,打造真正能够吸引玩家的游戏,才能获得成功。

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