##英伟达AI NPC首秀国产游戏《解限机》,4B模型仅需2G显存,玩家期待公测

**北京时间8月21日**,英伟达发布了其首个AI NPC(非玩家角色)入驻游戏的演示,这款名为《解限机》Mecha BREAK的多人机甲战斗游戏,成为了全球首款搭载英伟达Avatar Cloud Engine(ACE)技术的国产游戏。

演示中,玩家可以通过语音与游戏中的AI NPC进行交流,了解关卡目标、优化装备配置,甚至调整武器配色。这一技术突破,让玩家们对未来游戏体验充满了期待。

《解限机》是一款重PVP的游戏,目标成为全球级电竞产品。它在8月份刚刚结束先行测试,便获得了玩家的热烈反响,Steam平台愿望单收藏量已超过百万。虽然官方表示公测要等到2025年,但玩家们已经迫不及待地想要体验这款搭载AI NPC的全新游戏。

《解限机》中AI NPC背后的技术是英伟达ACE,该引擎于去年5月首次亮相。ACE平台允许开发者使用生成式AI创建智能游戏NPC,实现次世代的智能游戏体验。英伟达在ACE上使用了多种工具,例如将玩家语音转录为文本,并将其提供给NPC理解,再通过文本转语音工具输出响应,最终创造出前所未有的全语音、全动态视频游戏角色。

为了适应不同配置的显卡,《解限机》使用了为RPG游戏设计的Nemotron-4 4B Instruct模型,它仅需2GB的VRAM,可以在全球超过1亿台笔记本或台式机上运行。这一突破性技术,让玩家们即使使用入门级的RTX 2060显卡,也能体验到AI NPC带来的全新游戏体验。

尽管《解限机》是首款使用Nvidia ACE技术的遊戲,但它更像是一个概念验证项目。目前AI NPC只应用在了“机械师”这一个NPC上,而且其智商也不如基于云的AI模型那样高。然而,考虑到它是本地运行的大模型,它的响应速度比基于云的AI快得多,只有约300毫秒,而基于云的AI通常需要几秒钟才能回答一个问题。

未来,随着ACE技术的不断发展,我们可以期待在更多游戏中看到AI NPC的身影。这项技术将为玩家带来更加真实的虚拟世界体验,并推动游戏行业进入一个全新的时代。

英语如下:

##Nvidia’s AI NPC Makes its Debut in Chinese Game, “MechaBREAK” Ignites Expectations

**Keywords:** AI NPC, Nvidia, Game

**Content:**

**Beijing, August 21st** – Nvidia unveiled its first AI NPC (Non-Player Character) integrated into a game, showcasingthe “Mecha BREAK” multiplayer mech combat game, making it the world’s first domestic game to feature Nvidia’s Avatar Cloud Engine (ACE) technology.

In the demonstration, players could interact with the in-game AI NPC through voice commands, inquiring about level objectives, optimizing equipment configuration, and even adjusting weapon colors. This technological breakthrough has ignited player expectations for future gaming experiences.

“Mecha BREAK” is a PVP-focused game aiming to become a global esports product. It recently concluded its early access testing in August, garnering enthusiastic responses from players, with over a million Steam wishlist entries. Although the official publicbeta is slated for 2025, players are eagerly anticipating experiencing this innovative game featuring AI NPCs.

The technology behind the AI NPC in “Mecha BREAK” is Nvidia’s ACE, which debuted in May last year. The ACE platform enables developers to create intelligent game NPCs using generative AI, delivering next-generation intelligent gaming experiences. Nvidia utilizes various tools within ACE, such as transcribing player voice into text and providing it to the NPC for understanding, then using text-to-speech tools to output responses, ultimately creating fully voiced, dynamic video game characters.

To accommodate different GPU configurations, “Mecha BREAK”employs the Nemotron-4 4B Instruct model designed for RPG games, requiring only 2GB of VRAM and enabling it to run on over 100 million laptops or desktops globally. This groundbreaking technology allows players, even those using entry-level RTX 2060 graphics cards, toexperience the new gameplay brought by AI NPCs.

While “Mecha BREAK” is the first game to utilize Nvidia’s ACE technology, it serves as a proof-of-concept project. Currently, AI NPCs are only implemented in the “Mechanic” character, and their intelligence doesn’t match cloud-based AImodels. However, considering it’s a locally running large model, its response speed is significantly faster than cloud-based AI, clocking in at around 300 milliseconds, whereas cloud-based AI typically takes several seconds to answer a question.

In the future, as ACE technology continues to evolve, wecan anticipate seeing AI NPCs in more games. This technology will provide players with more immersive virtual world experiences and propel the gaming industry into a new era.

【来源】https://www.jiqizhixin.com/articles/2024-08-21-4

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