##《黑神话:悟空》难度引争议:玩家吐槽“秒杀”体验,游戏设计引思考
备受期待的国产动作角色扮演游戏《黑神话:悟空》近日正式开启了首轮测试,然而,游戏高难度引发了玩家热议。不少玩家在社交媒体上吐槽“开打没10秒就被秒了”,甚至担心过高的难度会劝退玩家。
“这游戏难度简直地狱级!”一位玩家在微博上评论道,“我连第一个boss都打不过,还没摸清机制就被秒了,太劝退了。”另一位玩家则表示:“游戏难度固然可以提升挑战性,但也要考虑玩家的体验。像这样一上来就秒杀,真的让人很沮丧。”
对于玩家的质疑,游戏制作方“游戏科学”尚未做出官方回应。然而,高难度一直是《黑神话:悟空》宣传的重点之一。游戏总监杨奇在早前的采访中曾表示,他们希望打造一款“硬核”的动作游戏,让玩家体验“酣畅淋漓”的战斗。
业内人士认为,《黑神话:悟空》的高难度设计并非刻意为难玩家,而是为了追求更深层的“沉浸式体验”。游戏通过高难度挑战,逼迫玩家更加深入地理解游戏机制,掌握战斗技巧,从而获得更强的成就感和满足感。
然而,这种“硬核”的设计也存在风险。过高的难度可能会导致玩家失去耐心,最终放弃游戏。如何平衡难度和玩家体验,是《黑神话:悟空》需要认真思考的问题。
一些资深游戏玩家认为,游戏的难度应该根据玩家的水平进行调整,提供多种难度选择,满足不同玩家的需求。同时,游戏也应该提供足够的引导和提示,帮助玩家更好地理解游戏机制和战斗技巧。
《黑神话:悟空》作为国产游戏的代表作,其首轮测试的反馈将对游戏未来的发展方向产生重要影响。如何平衡难度和玩家体验,将是游戏开发团队需要认真思考和解决的问题。
英语如下:
##Black Myth: Wukong’s Difficulty Sparks Controversy: Players Complainof “One-Shot” Experience, Game Design Sparks Debate
**Keywords:**Wukong Difficulty, Difficulty Debate, Game Design
**News Content:**
The highly anticipated Chinese action RPG, Black Myth: Wukong, recently launchedits first round of testing. However, the game’s high difficulty has sparked heated discussions among players. Many players took to social media to complain about being “one-shotted” within 10 seconds of combat, even expressing concerns that the excessive difficulty might deter players.
“This game’s difficulty is simply hellish!” one player commented on Weibo. “I couldn’t evenbeat the first boss. I didn’t even understand the mechanics before I was killed, it’s so discouraging.” Another player stated, “While game difficulty can enhance the challenge, it’s crucial to consider the player experience. Beinginstantly killed like this is truly frustrating.”
Game Science, the game’s developer, has yet to issue an official response to the players’ concerns. However, high difficulty has always been a key aspect of Black Myth: Wukong’s marketing. Yang Qi, the game’s director, previously mentioned inan interview that they aimed to create a “hardcore” action game, allowing players to experience “intense and satisfying” combat.
Industry experts believe that the high difficulty design in Black Myth: Wukong is not intended to deliberately punish players but rather to pursue a deeper “immersive experience.” The game forces playersto delve deeper into its mechanics and master combat techniques through challenging encounters, ultimately leading to a greater sense of accomplishment and satisfaction.
However, this “hardcore” design also carries risks. Excessive difficulty could lead to players losing patience and abandoning the game. Balancing difficulty and player experience is a critical issue that Black Myth:Wukong needs to address.
Some veteran gamers believe that game difficulty should be adjusted based on player skill levels, offering multiple difficulty options to cater to diverse player needs. Additionally, the game should provide sufficient guidance and hints to help players better understand game mechanics and combat techniques.
As a representative of Chinese game development, Black Myth: Wukong’s first round of testing feedback will significantly influence the game’s future direction. Balancing difficulty and player experience will be a crucial challenge that the game development team must carefully consider and resolve.
【来源】https://www.zhihu.com/question/664865466
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