国际知名游戏开发商育碧近日展示了其最新的生成式AI原型项目——NEO NPC,该技术使得游戏中的非玩家角色(NPC)能够以自发的行动和反应进行对话,而非遵循预设的对话树。这一突破性的进展得益于英伟达的Audio2Face技术和Inworld的大语言模型(LLM)技术的应用。育碧表示,所有生成式AI项目的开发都是为了给玩家带来更好的游戏体验,并强调在整个开发过程中,玩家和开发人员的创造力始终是关注的焦点。
Title: Ubisoft’s AI NPCs Now Capable of Spontaneous Dialogue
Keywords: Ubisoft, AI NPCs, Spontaneous Dialogue, Game Innovation
News content:
Ubisoft, a renowned video game developer, recently unveiled its latest generative AI prototype project, NEO NPC. This technology allows non-player characters (NPCs) in games to engage in dialogue with spontaneous actions and reactions rather than following predetermined dialogue trees. This groundbreaking advancement is made possible by leveraging Nvidia’s Audio2Face technology and Inworld’s large language model (LLM) technology. Ubisoft emphasizes that the goal of all generative AI projects is to deliver value to players, with the creativity of players and developers being the focus throughout the development process.
【来源】https://www.ithome.com/0/756/838.htm
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