育碧今日宣布推出其巴黎工作室开发的最新AI原型项目NEO NPC,这一突破性技术使得游戏中的非玩家角色(NPC)能够进行自由即兴对话,而不再局限于传统的对话树结构。NEO NPC采用了英伟达的Audio2Face技术与Inworld的LLM大型语言模型技术,实现了NPC对话的智能化和自然化。育碧强调,所有生成式AI项目的设计宗旨是为了提升玩家的游戏体验,并且在开发过程中始终注重玩家和开发者创造力的发挥。
英文标题:Ubisoft unveils AI prototype project NEO NPC, enabling free-form spontaneous dialogue for game characters
英文关键词:AI prototype, NEO NPC, generative AI
英文新闻内容:
Ubisoft has announced the launch of NEO NPC, an AI prototype project developed by its Paris studio, which allows non-playable characters (NPCs) in games to engage in spontaneous dialogue, breaking away from the constraints of traditional dialogue trees. NEO NPC utilizes Nvidia’s Audio2Face technology and Inworld’s LLM (Large Language Model) technology to achieve the intelligent and natural dialogue of NPCs. Ubisoft emphasizes that the goal of all generative AI projects is to enhance the player experience, and the development process always prioritizes the creativity of players and developers.
【来源】https://www.ithome.com/0/756/838.htm
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