任天堂的《皮克敏 4》是一款备受欢迎的动作冒险游戏。该游戏由任天堂开发并发行,于今年 7 月正式发售。近日,该游戏的总监神门有史和策划主管平向雄高接受外媒 Game Informer 的采访时,谈到了游戏开发的過程及与宫本茂的合作。
神门有史和平向雄高表示,虽然早在 2015 年,宫本茂就曾表示《皮克敏 4》的开发“非常接近完成”,但当时由于团队不得不优先考虑其他项目,导致无法完成游戏所需的开发团队框架。所以游戏直到今年才上市。
此外,太空狗伙伴奥奇是一个“超级皮克敏”,它的存在既降低了游戏难度,也扩展了玩法。在保持奥奇和皮克敏能力之间的平衡上,团队在整个开发过程中花费了很多时间进行调整。
历代《皮克敏》游戏场景像是在地球上,或者地球的“某种版本”。让玩家对场景感到“不那么陌生”的意图是什么?虽然故事发生的星球确实与地球非常相似,但团队从来没有将其称为“地球”,在这个游戏中,团队想让《皮克敏》场景更逼真。出于这个原因,开发人员添加了许多玩家熟悉的元素。
在与宫本茂合作的过程中,团队也的确会感到紧张。但宫本茂也在制作中提出了很多有趣的建议,并最终在游戏中体现了出来。
任天堂的《皮克敏 4》在推出后广受好评。虽然该游戏的开发过程经历了多次跳票,但游戏在推出后依然受到了玩家的喜爱。
新闻翻译:
Title: Interview with Team Behind 任天堂’s ‘Pikmin 4’
Keywords:任天堂,Pikmin 4,development process,Mario Kamiya collaboration
Text:
Nintendo’s Pikmin 4 is an action-adventure game that has been well received by players. Developed and distributed by Nintendo, the game was officially released in July this year. Recently, the game’s director, Kamiya Shinichi, and planning supervisor,Hirsch, have talked about the development process and their collaboration with legendary developer Mario Kamiya in an interview with foreign media Game Informer.
Kamiya Shinichi and Hirsch said that while Kamiya Mario mentioned that the development of Pikmin 4 was \”very close to completion\” in 2015, the team at the time had to prioritize other projects and couldn’t complete the development team framework. As a result, the game was not released until this year.
Additionally, the space dog partner, Ok 乔,is a \”super Pikmin,\” its existence reducing the game’s difficulty and expanding the gameplay. The team spent a lot of time adjusting the balance between Ok 乔’s abilities and Pikmin’s during the development process.
The environments in Pikmin 4 are similar to those on Earth, or a \”某种版本\” of Earth. What is the intention behind making players feel less familiar with the 场景?Although the story takes place on a planet similar to Earth, the team has never referred to it as \”Earth.\” Instead, they wanted to make the Pikmin environment more realistic. For this reason, the team added many familiar elements to the game.
Working with Kamiya Mario involved a certain level of nervousness for the team. However, Kamiya also provided many interesting suggestions during the development process, which were ultimately incorporated into the game.
Overall, Pikmin 4 has received positive reviews since its release and has been well-received by players. Despite the game’s development being affected by several delays, it remains a beloved game for Nintendo fans.
Translation:
标题:任天堂《皮克敏 4》团队谈开发过程及与宫本茂合作
关键词:任天堂,皮克敏 4,开发过程,宫本茂,合作
正文:
任天堂的《皮克敏 4》是一款备受欢迎的动作冒险游戏。该游戏由任天堂开发并发行,于今年 7 月正式发售。近日,该游戏的总监神门有史和策划主管平向雄高接受外媒 Game Informer 的采访时,谈到了游戏开发的過程及与宫本茂的合作。
神门有史和平向雄高表示,虽然早在 2015 年,宫本茂就曾表示《皮克敏 4》的开发“非常接近完成”,但当时由于团队不得不优先考虑其他
【来源】https://www.ithome.com/0/723/030.htm
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