1995 年,伊朗推出了一款名为《阿里巴巴和四十大盗》(Ali Baba and the Forty Thieves)的游戏,这是伊朗历史上第一款电子游戏。这款游戏由伊朗游戏开发者拉曼·扎法阿齐兹(Ramin ZafarAzizi)制作,使用汇编和 Qbasic 等编程语言完成。游戏玩法类似于 1989 年发售的初代《波斯王子》,是一款 2D 横向卷轴平台游戏。游戏包含 140 个美术素材和 5 个关卡,每个关卡之间还有一段过场动画。游戏名称取自《一千零一夜》中的经典民间故事,虽然当时伊朗没有互联网,但游戏已经具备了交互性。这款游戏在德黑兰国际展览会上展出,成为伊朗游戏行业的重要里程碑。
伊朗在 1979 年至 1989 年经历了动荡时期,游戏和科技行业都处于停滞状态。随着战争结束,伊朗人开始了解国外科技领域的进步。1990 年代初,随着伊朗大众终于可以接触电脑和游戏硬件,一些人开始尝试自己开发游戏。拉曼·扎法阿齐兹就是其中之一。他在父亲经营的玩具店里贩卖一些电脑软件和硬件,并利用业余时间开发了《阿里巴巴和四十大盗》。这款游戏于 1995 年底问世,大部分拷贝都是在父亲的玩具店里出售的。
虽然拉曼可能是伊朗历史上的第一个游戏开发者,但大约同一时期,另一位名叫马哈姆·萨曼帕吉的人开发了伊朗首款 Commodore 64 游戏《美女与野兽》(Beauty and the Beast),并于 1996 年发布。与拉曼一样,马哈姆不得不独自宣传自己的游戏。
拉曼花了五年时间创作了两款游戏,却因为资金耗尽不得不告别这个行业。不过他近期创办了新工作室 Rahamin,目前正在开发他的第三款作品《Zoono》,是一款与《地狱边境》(Limbo)类似的动作冒险游戏,拉曼是该项目的唯一一名开发者。
虽然伊朗游戏行业仍处于起步阶段,但拉曼和马哈姆等游戏开发者已经在探索和创新。未来,伊朗游戏行业可能会取得更多成就。
英文翻译:
Iran’s first electronic game: Ali Baba and the Forty Thieves
Keywords: Iran, first electronic game, Ali Baba and the Forty Thieves
In 1995, Iran launched its first electronic game, Ali Baba and the Forty Thieves. This game was developed by Ramin ZafarAzizi, an Iranian game developer. Using assembly and Qbasic programming languages, the game has a 2D side-scrolling platform design similar to the original 波斯王子。The game features 140 art assets and 5 levels, with an intermission animation for each level. The game’s name is derived from the classic Persian folklore \”The Story of the Forty Thieves.\” During the 1979-1989 period, Iran experienced political instability, and the game and technology industries were in a state of stagnation. With the end of the war, Iranians began to learn about the technological advancements made in the foreign technology sector. In the early 1990s, with the advent of computers and game hardware for the general public, some people started trying to develop games on their own. Ramin ZafarAzizi was one of them. He sold some computer software and hardware in his father’s toy shop and used his free time to develop Ali Baba and the Forty Thieves. The game was released in December 1995, with most copies sold in his father’s toy shop.
Although Ramin is possibly the first game developer in Iran’s history, during the same period, another developer named Mahamad Samandari also released the first Commodore 64 game in Iran, Beauty and the Beast, in 1996. Like Ramin, Mahamad had to promote his game alone.
Ramin spent five years creating two games, but due to financial constraints, he had to leave the game development industry. However, he recently founded his new studio Rahamin and is currently working on his third project, Zoono, an action-adventure game similar to Hell’s Edge. Rahamin is the only developer of the project.
Although the Iranian game industry is still in its early stages, Ramin and other game developers like Mahamad are exploring and innovating. In the future, the Iranian game industry may achieve more accomplishments.
【来源】https://www.ithome.com/0/722/647.htm
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