##《黑神话:悟空》制作人冯骥十年沉淀,旧文再掀游戏产业反思
近日,备受期待的国产游戏《黑神话:悟空》制作人冯骥2007年发表的旧文《谁谋杀了我们的游戏》在网络上再次引发热议。这篇发表于游戏网站“36氪”的文章,以犀利的笔锋,对当时中国游戏产业的现状进行了深刻的批判,并提出了诸多发人深省的思考。
文章中,冯骥直指国内游戏产业的种种弊病,包括过度依赖模仿、缺乏原创性、商业化过度、缺乏对游戏文化和精神内核的追求等。他认为,这些问题导致了中国游戏市场充斥着粗制滥造、缺乏灵魂的游戏作品,最终“谋杀了”玩家对游戏的热爱和期待。
冯骥的这篇文章在当时引起了不小的反响,也引发了游戏行业内部的反思。如今,十年过去了,中国游戏产业发生了翻天覆地的变化,但冯骥在文章中提出的问题依然值得我们深思。
《黑神话:悟空》的出现,无疑是国产游戏产业发展的一个里程碑。这款游戏不仅在画面、技术、玩法等方面展现出了高水准,更重要的是,它体现了对中国传统文化和神话故事的深刻理解和尊重。
冯骥在《黑神话:悟空》的制作过程中,始终坚持着“匠心精神”,力求打造出一款真正能够代表中国游戏水平的作品。这与他在十年前的文章中所表达的理念一脉相承,也证明了他对中国游戏产业的热爱和期许。
《黑神话:悟空》的成功,不仅是冯骥个人的成就,也是中国游戏产业发展的一个重要标志。它表明,中国游戏人已经具备了创造世界级游戏作品的能力。我们相信,在未来,会有更多像《黑神话:悟空》一样优秀的游戏作品问世,中国游戏产业将会迎来更加辉煌的时代。
然而,我们也应该看到,中国游戏产业依然面临着许多挑战。如何保持原创性,如何打造更具文化内涵的游戏作品,如何建立更加完善的游戏产业生态,都是需要我们认真思考和解决的问题。冯骥的旧文,或许能为我们提供一些启迪,让我们在追求游戏产业发展的同时,不忘初心,坚持创造出真正能够打动人心的游戏作品。
英语如下:
##Black Myth: Wukong Producer’s 16-Year-Old Rant: Who Murdered Our Games?
**Keywords:** Feng Ji,Games, Criticism
**Content:**
The recent resurgence of a 2007 article titled “Who Murdered Our Games” by Feng Ji, theproducer of the highly anticipated Chinese game “Black Myth: Wukong,” has sparked heated discussions online. Published on the gaming website “36Kr,” thearticle features sharp criticism of the state of the Chinese gaming industry at the time, raising thought-provoking questions.
Feng Ji directly addresses the shortcomings of the domestic gaming industry, including excessive reliance on imitation, lack of originality, excessive commercialization, and a disregard for game culture and spiritual core. He argues that these issues have led to a market saturated with poorly made, soulless games, ultimately “murdering” players’ love and anticipation for games.
The article caused asignificant stir at the time, prompting reflection within the gaming industry. A decade later, the Chinese gaming industry has undergone a dramatic transformation, yet the questions raised by Feng Ji remain relevant.
The emergence of “Black Myth: Wukong” undoubtedly marks a milestone in the development of the Chinese gaming industry. The gameshowcases high standards in terms of visuals, technology, and gameplay, but more importantly, it reflects a deep understanding and respect for Chinese traditional culture and mythology.
Throughout the production of “Black Myth: Wukong,” Feng Ji has consistently adhered to the “craftsmanship spirit,” striving to create a game that truly representsthe pinnacle of Chinese gaming. This aligns with the ideals expressed in his article a decade ago, demonstrating his passion and aspirations for the Chinese gaming industry.
The success of “Black Myth: Wukong” is not merely Feng Ji’s personal achievement but also a significant indicator of the progress of the Chinese gaming industry. It signifies that Chinese game developers have the capability to create world-class gaming experiences. We believe that the future will witness the emergence of more exceptional games like “Black Myth: Wukong,” propelling the Chinese gaming industry towards a brighter era.
However, we must acknowledge that the Chinese gaming industry still facesnumerous challenges. Maintaining originality, crafting games with deeper cultural significance, and establishing a more robust gaming industry ecosystem are issues that require careful consideration and resolution. Feng Ji’s old article may offer some inspiration, reminding us to stay true to our original intentions while pursuing the development of the gaming industry, and to create truly captivatinggames.
【来源】https://36kr.com/p/2916715581283201
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