育碧近日在巴黎工作室宣布了一项名为NEO NPC的生成式AI原型项目,这一技术革新使得游戏中的非玩家角色(NPC)能够以更加自由和即兴的方式进行对话。不同于以往受限于对话树的角色互动模式,NEO NPC运用了英伟达的Audio2Face和Inworld的LLM大型语言模型技术,实现了NPC对话的自然流动性和反应的多样性。
育碧表示,这一项目的目标是为了提升玩家的游戏体验,同时激发开发者的创造力。通过生成式AI技术,NPC将能够根据玩家的行为和选择做出更加个性化和动态的回应,从而增强游戏的沉浸感和互动性。
这一技术的应用有望彻底改变游戏行业,为玩家提供一个更加真实和动态的游戏世界。同时,它也为开发者提供了一种新的创作工具,可以用来创建更加复杂的游戏故事和角色。
育碧对于这项技术的推广持谨慎态度,强调在任何情况下都会将玩家体验和游戏质量放在首位。公司表示,将持续投入资源,确保生成式AI技术能够为玩家带来最大价值,同时保障游戏内容的独特性和深度。
英文翻译内容:
Title: Ubisoft Unveils Revolutionary AI Technology for Game NPCs
Keywords: Generative AI, NPC Intelligence, Interactive Gaming
News Content:
Ubisoft has recently announced the NEO NPC project, a revolutionary generative AI prototype developed by its Paris studio. This technology allows non-playable characters (NPCs) in games to engage in more spontaneous and improvised dialogue, breaking away from the constraints of traditional dialogue trees. The project utilizes Nvidia’s Audio2Face and Inworld’s LLM technology to achieve a natural fluidity in NPC interactions and responses.
Ubisoft emphasizes that the primary goal of these generative AI projects is to enhance the player experience and foster creativity among developers. By leveraging generative AI, NPCs can now respond to player actions and choices in a more personalized and dynamic manner, thereby increasing the immersive and interactive aspects of the game.
This technological advancement has the potential to transform the gaming industry, offering players a more realistic and dynamic gaming world. It also provides developers with a new tool to create more complex game narratives and characters.
Ubisoft approaches the integration of this technology with caution, stressing that player experience and game quality will always be the top priority. The company states that it will continue to invest resources to ensure that generative AI technology delivers the greatest value to players while maintaining the uniqueness and depth of game content.
【来源】https://www.ithome.com/0/756/838.htm
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