标题:Meta推出MR Utility Kit,让虚拟物体拥有真实阴影和高光
去年,Meta在Connect 2023大会上推出了混合现实开发工具包MR Utility Kit,这是一套专为混合现实应用开发人员设计的工具包。现在,该工具包已在Unity和Unreal上发布,并引入了一项名为Passthrough Relighting的新功能。
Passthrough Relighting是一种新的技术,可以让开发者为混合现实中的数字物体添加逼真的阴影和高光,从而显著提升混合现实的沉浸感和视觉效果。这一技术的推出,彻底改变了以往模拟真实阴影和高光需要复杂计算机图形专业知识的过程。
MR Utility Kit提供了可重用的组件、示例代码、详尽文档和设计指南,大大降低了开发难度。通过这项技术,开发者可以轻松实现虚拟世界的光线与真实环境相匹配,使数字物体与现实环境无缝融合。
混合现实沙盒游戏Figmin XR有望成为首批受益于Passthrough Relighting技术的应用之一。开发商Javier Davalos已经暗示,该功能将被集成到即将推出的21版本更新中。
Meta希望通过Passthrough Relighting让混合现实变得更加逼真和富有吸引力。虽然我们可能还需要一段时间才能真正看到这些效果在应用中的实际应用,但这无疑是混合现实领域的一大进步。
英语如下:
Title: Meta Releases MR Utility Kit, Bringing Realistic Lighting and Shadows to Virtual Objects
Keywords: 1. MR Utility Kit
Content:
Last year, Meta unveiled the Mixed Reality Development Toolkit (MR Utility Kit) at Connect 2023, a collection of tools specifically designed for developers working on mixed reality applications. Now, the kit is available on both Unity and Unreal Engines, with the introduction of a new feature called Passthrough Relighting.
Passthrough Relighting is a new technology that allows developers to add convincing shadows and highlights to digital objects in mixed reality, significantly enhancing the immersion and visual effects of the mixed reality experience. This technology revolutionizes the process of simulating realistic shadows and highlights, which previously required complex computer graphics expertise.
The MR Utility Kit provides reusable components, sample code, detailed documentation, and design guidelines, significantly reducing the development difficulty. With this technology, developers can easily match the lighting in the virtual world with the real environment, seamlessly integrating digital objects into the real world.
Mixed reality sandbox game Figmin XR is expected to be one of the first applications to benefit from Passthrough Relighting technology. Developer Javier Davalos has hinted that the feature will be integrated into the upcoming 21st version update.
Meta aims to make mixed reality more realistic and attractive through Passthrough Relighting. Although we may still need some time to see these effects applied in actual applications, this is undoubtedly a significant step forward in the field of mixed reality.
【来源】https://www.ithome.com/0/745/581.htm
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