冯骥用《黑神话》杀死了2007年的自己

36氪讯,近日,游戏界备受关注的国产单机游戏《黑神话:悟空》发布了最新实机演示,引发了玩家和业内人士的热烈讨论。而游戏制作人冯骥用在接受采访时的一句话,更让许多人感慨万千:“我用《黑神话》杀死了2007年的自己。”

这句话道出了冯骥用在游戏制作道路上的心路历程。2007年,冯骥用曾参与制作一款名为《刀剑英雄》的网游。彼时,国内游戏市场以网游为主,单机游戏市场萎靡不振,冯骥用也曾一度对单机游戏的前景感到迷茫。然而,他始终怀揣着对单机游戏的热爱,并最终选择投身《黑神话:悟空》的制作,决心用自己的作品改变国内单机游戏市场现状。

如今,《黑神话:悟空》的实机演示展现了令人惊艳的画面效果和流畅的动作设计,也体现了冯骥用和他的团队对游戏品质的极致追求。这款游戏的出现,不仅为国内玩家带来了高质量的单机游戏体验,也为国产单机游戏的发展注入了新的活力。

冯骥用“杀死2007年的自己”这句话,不仅是对过去的一种告别,更是对未来的期许。他希望通过《黑神话:悟空》的成功,让更多人看到国产单机游戏的潜力,并为中国游戏产业的发展贡献力量。

《黑神话:悟空》的成功,也为其他游戏开发者提供了宝贵的经验。在游戏市场竞争日益激烈的今天,只有坚持创新,不断追求卓越,才能最终获得成功。相信在未来,会有更多像冯骥用一样的游戏开发者,用自己的作品为中国游戏产业的发展贡献力量。

英语如下:

Black Myth: Wukong: Feng Ji Kills His 2007 Self with a Decade of Effort

Keywords: Black Myth: Wukong, Feng Ji, kill

Content:

36Kr News: Recently, the highly anticipated domestic single-player game “Black Myth:Wukong” released a new gameplay demo, sparking heated discussions among players and industry insiders. A statement made by game producer Feng Ji during an interview hasresonated deeply with many: “I killed my 2007 self with ‘Black Myth: Wukong’.”

This statement reveals Feng Ji’s journey in game development. In 2007, Feng Ji participatedin the development of an online game called “Blade & Soul.” At that time, the domestic game market was dominated by online games, while the single-player game market was stagnant. Feng Ji even felt uncertain about the future of single-player games. However, he always held onto his passion for single-player games and ultimately chose to dedicate himself to the production of “Black Myth: Wukong,” determined to change the landscape of the domestic single-player game market with his work.

Today, the gameplay demo of “Black Myth: Wukong” showcases stunning visuals and smooth action design, reflecting Feng Ji and his team’s relentless pursuit of game quality. The emergence of this game not only brings high-quality single-player gaming experiences to domestic players but also injects new vitality into the development of domestic single-player games.

Feng Ji’sstatement of “killing his 2007 self” is not only a farewell to the past but also a promise for the future. He hopes that through the success of “Black Myth: Wukong,” more people will see the potential of domestic single-player games and contribute to the development of China’sgaming industry.

The success of “Black Myth: Wukong” provides valuable experience for other game developers. In today’s increasingly competitive game market, only by embracing innovation and constantly striving for excellence can one achieve ultimate success. We believe that in the future, more game developers like Feng Ji will contribute to thedevelopment of China’s gaming industry with their works.

【来源】https://36kr.com/p/2918509981948805

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