【育碧推出AI原型项目,游戏NPC将实现自由即兴对话】全球知名游戏开发商育碧近日在其巴黎工作室公开了一项创新的生成式AI原型项目——NEO NPC。该项目旨在颠覆传统游戏设计,使游戏中的非玩家角色(NPC)能够进行自发的、即兴的对话,不再受限于预设的对话树。
据育碧介绍,NEO NPC项目充分利用了英伟达的Audio2Face技术,该技术能根据音频信号实时驱动面部表情,使NPC的反应更加自然。同时,项目还结合了Inworld的LLM大语言模型,使NPC具备了理解和生成复杂对话的能力。这一突破性的技术将赋予游戏世界更高的真实感和互动性。
育碧强调,所有生成式AI的研发工作始终以玩家体验为核心,同时也充分考虑到开发人员的创新需求。公司认为,这样的技术进步将为玩家带来前所未有的沉浸式游戏体验,同时也为游戏开发者提供了更广阔的创作空间。这一举措再次彰显了育碧在游戏技术创新领域的领先地位,也预示着未来游戏行业的对话交互将迈向新的台阶。来源:IT之家。
英语如下:
**News Title:** “Ubisoft Develops AI Prototype: NPCs to Engage in Improvised Conversations, Revolutionizing Gaming Experience”
**Keywords:** Ubisoft, NPC conversations, Generative AI
**News Content:** **Ubisoft Unveils AI Prototype for NPCs with Free-Form Dialogue Capability** Renowned game developer Ubisoft has recently disclosed an innovative generative AI prototype, dubbed NEO NPC, at its Paris studio. The project aims to disrupt conventional game design by enabling non-player characters (NPCs) to engage in spontaneous, improvisational conversations, breaking free from predefined dialogue trees.
Ubisoft explains that the NEO NPC project harnesses NVIDIA’s Audio2Face technology, which drives facial expressions in real-time based on audio signals, making NPC reactions more lifelike. It also integrates Inworld’s LLM large language model, equipping NPCs with the ability to understand and generate complex dialogues. This groundbreaking technology promises to heighten realism and interactivity in gaming worlds.
Ubisoft underscores that the development of all generative AI is centered on enhancing player experience while accommodating the creative needs of developers. The company believes that such technological advancements will offer players unparalleled immersive gaming experiences and provide game developers with an expanded canvas for creativity. This move underscores Ubisoft’s leading position in gaming technology innovation and foreshadows a new era of conversational interaction in the gaming industry. Source: IT之家.
【来源】https://www.ithome.com/0/756/838.htm
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