12月15日至17日,网易在成都春熙路举办了《永劫无间》手游线下首测试玩会。IT之家对游戏进行了简单体验,并对制作人进行了采访。从试玩上看,《永劫无间》手游并不是端游的简单移植,但在游戏美术素材上是一脉相承的,包括新手教程、地图、人物等,端游老玩家在画面上应该会非常熟悉。游戏玩法方面,该游戏的目标是大幅简化操作,并保留核心拼刀玩法。为了将端游复杂的操作按键安排在手机屏幕上,《永劫无间》手游采用了有趣的滑屏操作方式:左侧自由移动按键,长距离滑动就是疾跑;右侧攻击键,短按为轻攻击,长按为重攻击,攻击键按住左滑为振刀,上滑为上挑,右滑为闪避;右侧飞索按键,短按可自动钩附近敌人,长按可自由选择钩的位置。此外,游戏支持自动搜刮物品、武器等,以及自动替换为品质更高的物品,回血回甲采用同一个道具,武器切换后可自动修复另一个武器。游戏还取消了闪避的耐力消耗,也就是说人物机动性比端游更高了,可以更快速地与敌人拉开距离。社交理念方面,《永劫无间》手游将端游的三人组队改为了四人组队,制作人也承认主要是为了大学生宿舍“开黑”考虑。
本次试玩版的玩家伤害较高,因此一局对战节奏更快,从而适应移动端玩家的碎片时间要求。游戏性能方面,本次测试统一使用的是苹果 iPhone 14 Pro Max 机型,无法调节画质,锁 60 帧,IT之家测试游玩体验基本稳定,没有出现卡顿情况。制作人表示,他们目前已经将手游的功耗降低到了端游的三分之一左右,且还在不断进行低端机的适配。游戏确定将是免费游玩,付费的外观内容不会影响竞技的平衡,手游并不只是端游的移植,账户不和端游互通,但会有联动福利。至于游戏的上线时间,《永劫无间》手游官方没有给出明确答复,IT之家小伙伴可以期待一下后续进展。
新闻翻译:
Title: NetEase’s offline first test play of “Hades” game in Chengdu
Keywords: NetEase, Hades, game, offline first test play, success
News content:
12月15日至17日,NetEase held an offline first test play event for its game “Hades” in Chengdu. IT之家 conducted a simple test of the game and interviewed the developer. As seen from the test play, “Hades” is not a simple port of the PC game, but the game’s art assets are consistent, including the beginner’s tutorial, maps, and characters, etc., and experienced PC game players should recognize the artwork. In terms of gameplay, the game’s goal is to significantly simplify the operation and retain the core slashing gameplay. To arrange the complex operation of the PC game on the mobile screen, “Hades” uses an interesting swipe operation method: left side free movement button, long-distance swipe is running; right side attack button, short press is light attack, long press is heavy attack, attack key held left swipe is knife, upswipe is up-throw, right swipe is avoid; right side rope and pull button, short press can automatically hook nearby enemies, long press can choose where to hook. In addition, the game supports automatic scanning for items, weapons, etc., and automatic replacing them with higher-quality items, healing and regeneration use the same potion, and weapons can repair each other after switching. The game has also canceled the energy consumption for avoidance, that is to say, the character’s mobility is higher than in the PC game, allowing for faster distance from enemies. In terms of social aspects, “Hades” changes the three-person team of the PC game to a four-person team, and the developer admitted that it is mainly for the “black sessions” of college students’ dormitories.
The player damage in the本次 test play version was higher, so the game’s gameplay was faster, thus adapting to the fragmented time requirements of mobile players. In terms of game performance, the test play was conducted on an Apple iPhone 14 Pro Max model, and the game’s frame rate was locked at 60 fps. IT之家’s test experience basically maintained stability with no lagging. The developer said that they have already reduced
【来源】https://www.ithome.com/0/739/568.htm
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